Failure

I strongly dislike the trend of labeling even the most minor shortcomings as FAIL or EPIC FAIL. This dislike is partially influenced by the distaste I find in rushing to judge something as a failure and otherwise derived from the poor grammatical execution of making a verb into a noun. So I avoided the temptation to title this post in such a fashion.

But I definitely thought of it.

Right, so I was going to post my gaming thoughts here, starting with GDC 2k8 reactions. I didn’t, mostly because I kept planning this über post in my head and, like with so many creative tasks, the longer it got put off the bigger it seemed until I stand here nearly a year after my last post with nothing to show for it but shame.

So my new resolution is to write at least one post per week, regardless of length. Let’s see if I can stick to that one, eh? (I will now post a few things in rapid succession to make up for the first several weeks of this year in which I posted nothing. I’ve had them in the tank for a while.)

Practice and Performance

I’ve always loved karaoke, but was disappointed with singing games because they seemed overly focused on precision, thus missing out on the glorious looseness of a live performance. It could also be that I found it very difficult to get my friends to gather around and sing into a video game. Rock Band, at least, has been a big help with the latter issue, and has also let discover the wonders of drums. Extraordinary. But I digress.

My team and I play Rock Band fairly regularly at work — that is, we come in on weekends since there are conveniently large rooms and no neighbors to bother at our office. Occasionally we have guests come by — friends of the team who want to see what this game is is all about. In deference to our guests, we typically start up with some of the easier songs, which means I’ve gotten very good at singing “Say It Ain’t So.” (Or more precisely: I’ve gotten very experienced at singing “Say It Ain’t So.”)

Which brings me back to karaoke. Rock Band contains a number of songs that were previous karaoke standards for me. “Say It Ain’t So” is a song to do after screwing up a previous song, to get the audience back on your side. “Creep” is good if you’re feeling a bit emo and don’t want to push your voice. Et cetera. Unfortunately, Rock Band, especially at the higher levels, demands a certain amount of conformance in how you want to sing the song. It makes sense, since I’m not sure how else you would judge a vocal performance, but I very much missed the ability to improvise a bit or, with Weezer, sing along with the guitar part.

Recently, I went out to a local watering hole that is known for being a quality karaoke venue in Los Angeles. My friends and I were celebrating the Giants’ victory in the Super Bowl, and after the requisite “We Are The Champions,” I signed up to sing “Say It Ain’t So.” I had already nearly blown out my voice screaming at the television, and wanted to do a song I knew cold.

It wasn’t until I had the microphone in my hand that I realized those Rock Band sessions had been excellent practice for a live performance. I knew the structured lines of the song so well that I actually felt more free in singing it. I could go off on my own for a little bit with the confidence that I could find my way back. It was like someone had taken the training wheels off my bike, and I could now go faster and turn more sharply. The audience ate it up.

Most importantly, I could sing along with the guitar part that comes right after the bridge. Which is really the whole point of the song.

It reminded me of those years I spent doing theatre — how it would take weeks for the actors to get off-book, and only then could the real work begin. I’ve known all the words to that song since high-school, but didn’t really know it until I had been forced to match Rivers’s performance note-for-note multiple times over the course of several weeks. This also highlights one of the biggest problems I’ve had with music games, dating back to Parrapa the Rapper and its ilk1: They don’t train you to be a musician; they train you to be a repetition monkey. You don’t get the glorious feeling of creating something live, you’re just re-creating2.

But it sure makes decent practice for the real thing.


1 To be fair, I adore Parrapa the Rapper.

2 Re-creation —> recreation. This is an etymology I must investigate further.

Sham Awards

The GDC schedule maker, I just discovered, is a waste of time. It won’t let me save, nor will it display my proposed schedule in any kind of useful fashion. <sigh> I guess I’m back to what I did last year — manually entering things into Google Calendar and then color coding them by priority. Such a pain — come on guys, you charge a lot of money for this conference. Help me get the most out of it.

But then while perusing the rest of the site, I was reminded of the Game Developer’s Choice Awards, given each year at the conference. As the gaming industry struggles to define ourselves as a medium, we’re still intent on imitating others, right down to the awards shows. The GD Choice awards, to that end, try to position themselves in the same spirit as the Screen Actors Guild awards — it’s supposed to be more meaningful because it’s coming from your peers. But we’re just as fad-driven and in awe of success as every other crappy awards, and the list doesn’t tend to diverge much from what you see at Gamespot and its ilk.

We’re supposed to be the classy awards that highlight innovation and true creativity, and we gave last year’s Game of the Year to Gears of War, a highly polished but utterly run of the mill shooter. This was the same year of Wii Sports, a game which almost singlehandedly opened up the industry to an overwhelming number of people who had never played games, while simultaneously showcasing a exuberant minimalism that reminded us that we made things to be played. We duck down and give Wii Sports an award for Design, but when it came time to decide the game by which we would remember 2006, we faltered and went with the blockbuster. You expect that of Oscar, of Gamespot. But not of SAG, and I had hoped not of GD Choice.

On top of the actual awards, the show was hosted by Tim Schafer, who worked on some of most entertaining games I can remember ( Full Throttle, Monkey Island, etc.). His work seems to have fallen off lately ( Psychonauts just didn’t do it for me, which marks me as a heretic in many circles), but there’s a cult of personality that seems to keep driving his success. But he was awkward, unfunny, and even a little insulting during the show (essentially dismissing the audio category, saying nobody cared). Just because somebody is a funny writer does not make them funny in front of people.

Finally, the awards recipients didn’t even seem to care. Which is fine — they are entitled to hold whatever opinion of the awards that they want. But when the recipients don’t bother to say anything of substance when brought to the podium, perhaps it’s a sign that the traditional awards ceremony format just doesn’t work for game developers. As always, he’s a little over the top, but I think David Jaffe is right on this one: let’s rethink our notion of “awards” when we go to recognize achievement in interactive media, because aping the self-importance of the Oscars isn’t doing anybody any good.

[Concessionary tangent: I have to admit that the individual awards are almost always good — the Pioneer Award, the Lifetime Achievement Award, and the Ambassador Award seem to be the only ones with any prestige. You can tell because the people receiving them actually seem honored.]

This year, the two big contenders for Game of the Year are Bioshock and Portal. Once again we have a similar situation as last year, though Bioshock is a substantially more creative game than Gears of War was. But when something as shockingly original, as singular, as entertaining, and as mind-numbingly engaging and charming as Portal comes along, how can you justify giving the award to anything else?

This rant might be a year too late. But damnit, I didn’t blog back then. Let’s hope this year doesn’t disappoint me. Come on, GLaDOS!

First Post!

I’ve wanted to have a repository of my thoughts on games1 for a while. This can hopefully serve both as an excuse to write some of them up more formally and a way for me to have them all in one place.

As I write this, I’m planning my schedule for GDC 2008. My plan is to write up any brilliant thoughts that occur to me during the week. I’m not known for brilliance, however.

1 There might also be the occasional tangential exploration of other nerdy topics as I deem appropriate. Huzzah!