Category Archives: Bamboo Cyberdream

Gaming Empathy

There’s a potentially intriguing story in a recent article written by Darion White for Edge Online. I’ll link to it, let you read it, and then come back. Why are Black Game Characters Failing the Audience? While I agree with his premise (that black characters are under-represented in games, and heavily stereotyped where they do […]

Angelic Revelation

While I was working at EA, I was one of the folks spearheading our local GameJam effort. The actual Jam took place in April of 2008 and turned out some pretty cool stuff. When I left EA in earlier this year, they were cool enough to let me take our engine, called “Angel” with me, […]

Brute Force

Fallout 3 and Far Cry 2 are illuminating comparison cases. They are AAA games, came out within a week of each other, and are large open-world games where the player has a high degree of ownership. They have very different play styles (one a run-then-gun shooter, the other an action-RPG with the needle pointing towards […]

First Amendment FTW!

Around the time of the inauguration, my friend Benji and I were talking about forms of government, and it got me thinking about government from a game design perspective. Many of the ideas contained here came from him. (He works on MMOs, and spends a lot more time than I do thinking about how people […]

A Tale of Two Openings

As I play through Far Cry 2 (not as much as I would like — need to find more time to explore its systems and environment), I’m struck by the problems of communication to the player and how best to flag a game’s affordances in a way that is understandable but not immersion-breaking. Far Cry […]