Procedural Orders

Oh wow, I haven’t blogged in a while. The last time I did it was met with a small shitstorm of people passionately agreeing and passionately disagreeing with me. So I guess I touched a nerve?

Anyway, in the meanwhile, I helped put out a game. It’s doing pretty well. You should play it. Also, in place of a love letter to Marathon, I’m doing a whole blog series with George Kokoris and Brendan Keogh. Both of them are inimitable and excellent, and I’m looking forward to seeing where we go with this.

I am now about to make the most pointy-headed blog post I’ve ever made or likely will make. Fair warning. Continue Reading »

Game Ideas

Blatantly inspired by Josh Olson’s excellent I Will Not Read Your Fucking Script, which is worth your time. I am not as foul-mouthed or incisive as he is, unfortunately.

I meet you at a party. Or a wedding. Or a bar. Doesn’t matter. Maybe we have mutual friends, or just struck up conversation over some humorous occurrence that we both witnessed. We’ll talk movies, football, the weather, and music. Eventually, you ask what I do for a living.

“I’m a game developer.”

“Oh, let me tell you — I have the best idea for a game.”

It’s at this point that our interaction has become terribly unpleasant for me. Let’s go through the possible outcomes here.

Your idea is bad

In all honesty, this is the most likely status of your idea. This is nothing personal; the vast overwhelming majority of ideas are bad. I know you’re convinced that your combination of Prince of Persia with Call of Duty is obviously and undeniably awesome, but there’s a reason new genres come along so rarely. And that really sweet character you have in your head, the one who’s the ninja with a heart-of-gold but a dark past out to rescue his pet elephant? That’s not a game, and neither is your pre-apocalyptic caveman story. Your vague notion about color matching (but on Facebook, you know, like Farmville!) is even less a game than the previous ideas.

And now I have to respond. I try not to be an asshole, so here’s what you’ll see. The eye contact that I was previously maintaining will be broken as I stare at a point just beyond your left shoulder. My eyes widen, my lips purse, and I’ll start nodding a lot. This is as close as I’ll come to telling you that this idea is terrible. Eventually I’ll emit a few chuckles and try to change the subject.

Thanks for adding a big dose of awkward to my night, and making me a lot less likely to accept your Facebook request.

Your idea is good

Congratulations, you have an awesome idea! Nobody has ever topped Derek Sivers’s explanation of why ideas by themselves are worthless, so go read his post and come back.

But now you’ve left me to explain that to you. And how vanishingly few games are made by a single person, especially if that person has no programming experience (which you invariably don’t have). If I was an amateur developer, you might be lucky enough to have a partner in your hobby, but no, I will not leave my steady job with its world-class co-workers and 401(k) to help you make this game.

I’ll recommend a lot of resources for learning to make games, and you’ll either be discouraged by how little those first projects resemble what you have in your mind, or you won’t even look at those resources and continue to try and attract some people by posting on game dev forums about how you “just need a few programmers and maybe an artist” to get it off the ground. The role of the “idea person” is a sexy one, and you’re convinced that could be you. My warning of how that’s not really a role in any creative industry go unheeded and you chalk me up as a jerk trying to destroy your dreams.

Man, it would have been way easier to just tell you your idea sucked. But then I would be lying!

Even if your idea is so good that I want to help you, what now? I am not an executive at my company, and thus can’t do anything to bring you in there. Even if the few people I know who fund game development are interested in a pure idea (which strains the definition of “long shot”), I’ve never worked with you and thus am not willing to stake my reputation on vouching for you to those people. So now I’m an asshole for killing your dream, and I feel guilty for not being able to help you.

Once again, this is at minimum a pretty awkward blip in the graph of my evening.

Your idea is really good

Then there’s the final and most awkward possibility. Your idea is so good that I already had it myself. Or my company’s had it. Maybe I’m scheduled to work on it next week. Maybe I just finished it today. Either way I can’t tell you about it, but I’m going to immediately want you to stop talking, like 5 seconds ago.

Because intellectual property laws in this country are nuts and plenty of lawyers are willing to take the case of anyone claiming they have a suit against a deep-pocketed company, I have to consider the possibility that you might sue me or my company for stealing your idea.

I know, I know. You wouldn’t do that! You’re cool! That’s great, but remember, we just met, and I don’t know that you’re cool. I’ve been sued before (non-IP related matter) and it’s not fun, even with good lawyers and someone else footing the bill. Don’t make me call up those memories.

(I fell into this trap myself once — as a grad student excitedly having lunch with some Imagineers, I was talking up the cool robotic puppeteering interface I was working on when the lead got very quiet and said, “Be very careful what you say to me.” Later I would see the interface they use for their “living characters initiative” and well, remember the bit about ideas versus execution. They can execute like mad.)

And now I’ve had to extricate myself from the conversation, and do the IP calculus of whether I need to talk to our legal people on Monday to make sure we’re protected.

To sum up

I will not listen to your game idea.

OK, actually I will. But our interaction is now ruined, and I will want another drink, most likely.

Don’t drive me to drink, please.

If you have an awesome idea, quit talking about it to strangers at parties and go start making it. Learn to program, learn to animate, learn to write. And then go make your game. And let me know about it!

Because while I will not listen to your game idea, I absolutely would love to play your game.

Yes, Virginia

(A more modern and rationalized take on this subject can be found in the Straight Dope archives if you find comparisons to fairies and whatnot distasteful. The image of ants in an anthill is particularly persuasive to my mind. :-) )


Dear Editor:
I am 8 years old.
Some of my little friends say there is no Santa Claus.
Papa says “If you see it in The Sun it’s so.”
Please tell me the truth; is there a Santa Claus?
— Virginia O’Hanlon, 115 West Ninety-Fifth Street

Virginia, your little friends are wrong. They have been affected by the skepticism of a skeptical age. They do not believe except they see. They think that nothing can be which is not comprehensible by their little minds. All minds, Virginia, whether they be men’s or children’s, are little. In this great universe of ours man is a mere insect, an ant, in his intellect, as compared with the boundless world about him, as measure by the intelligence capable of grasping the whole of truth and knowledge.

Yes, Virginia, there is a Santa Claus. He exists as certainly as love and generosity and devotion exist, and you know that they abound and give to your life its highest beauty and joy. Alas! how dreary would be the world if there were no Santa Claus. It would be as dreary as if there were no Virginias. There would be no childlike faith then, no poetry, no romance to make tolerable this existence. We should have no enjoyment, except in sense and sight. The eternal light with which childhood fills the world would be extinguished.

Not believe in Santa Claus! You might as well not believe in fairies! You might get your papa to hire men to watch in all the chimneys on Christmas Eve to catch Santa Claus, but even if they did not see Santa Claus coming down, what would that prove? Nobody sees Santa Claus, but that is no sign that there is no Santa Claus. The most real things in the world are those that neither children nor men can see. Did you ever see fairies dancing on the lawn? Of course not, but that’s no proof that they are not there. Nobody can conceive or imagine all the wonders there are unseen and unseeable in the world.

You may tear apart the baby’s rattle and see what makes the noise inside, but there is a veil covering the unseen world which not the strongest man, nor even the united strength of all the strongest men who ever lived, could tear apart. Only faith, fancy, poetry, love, romance, can push aside that curtain and view and picture the supernal beauty and glory beyond. Is it all real? Ah, Virginia, in all this world there is nothing else real and abiding.

No Santa Claus! Thank God! he lives, and he lives forever. A thousand years from now, Virginia, nay, ten times ten thousand years from now, he will continue to make glad the heart of childhood.

Love Letter #1 — Sly 2: Band of Thieves

Thanks Jeff, for calling me out, otherwise I might never have blogged again.

Sly 2box art

Back when I wrote my post about Games of My Life, I had intended to go back and break down each one and say why it was so impactful. This is belated, but I’m going to get started now. In honor of tomorrow’s re-release of The Sly Collection, I’m going to start of with Sly 2: Band of Thieves, which I’ve previously referred to as “the most perfect and under-discussed game of the 2000’s.” A bold claim, and it’s time to back it up.

Continue Reading »

Spiritual Games

I wonder, from time to time, why there aren’t more spiritual games. To clarify right out of the gate, I’m categorically not talking about religious games. Those exist, and I’m aware of them, but even they aren’t really hitting the target I’m talking about, generally preferring game-y reenactments of biblical or rapture events.

No, the spirituality I’m talking about is the sort that appeals even to the most secular of us. Consider The Shawshank Redemption — a movie about perseverance, dignity, and a type of freedom that can never be taken away from us. The end of this movie fills you with the joy of being human, after spending several hours slowly dripping you into a state of hopeless nihilism.

I’ve never felt that from a game. Honestly, most games would be lucky to just get to the nihilism.

Lots of games tell good stories, but I worry as creators that we’re still catering to the same fantasies of the same teenage boys.

Where are the games that remind me of the sheer force of a community believing in someone ( It’s a Wonderful Life ), or how a person can change and improve themselves ( Groundhog Day )? (The last one is an interesting example, as the structure of the movie mirrors most game experiences…)

I know that we can point to things like Flower or Shadow of the Colossus as attempting to evoke higher emotions — but they haven’t really burst through to mainstream popularity. The films I’ve mentioned have all met with strong commercial success, even if it waited until the DVD with Shawshank. (Is this a sign of what the market expects or of what they’ve come to expect from us? Would it be possible to raise the emotional expectations of the market bit-by-bit?)

Really, in mainstream games, the closest we come to spiritual expression is a kind of tepid environmentalism or a vague transcendentalism that’s fairly well divorced from the mechanics — I’m thinking most of Final Fantasy VII with both of these examples, but really we tend to stick to overt power fantasies.

I guess what I’m saying is that simply conquering evil doesn’t sate me anymore. It’s not enough to destroy the Ring; I should learn the power of fellowship on the journey.

I want to play games that embody these concepts. I want to make them, too.