Bamboo Cyberdream

a panda wanders the electronic landscape

Angelic Revelation

While I was working at EA, I was one of the folks spearheading our local GameJam effort. The actual Jam took place in April of 2008 and turned out some pretty cool stuff.

When I left EA in earlier this year, they were cool enough to let me take our engine, called “Angel” with me, and gave me their blessing to open the source. With all the jamming going on right now, it seemed like a good time to get it up on the internets.

Angel’s project page on Google Code


It’s going to continue to evolve, hopefully. The trick is finding some other people to join me in the effort at this point, since it doesn’t sound like my compatriots left behind at EA are going to be allowed to contribute. :-(

But hey — an open-sourced game prototyping engine. Always a good thing, methinks.


4 archived comments Why no more comments?
  1. Borut wrote:

    Nice! I didn’t know they let you open it up. It’s not dead (yet), although somehow I doubt they’ll let contributions go up to the google code project. :(

    Posted February 1, 2009 at 5:30PM
  2. sjml wrote:

    Yeah, that’s a little bit lame, but I understand it. The hope was that it could be a two-way street with them pulling and contributing, but hey, legal’s default is to disallow things.

    Posted February 1, 2009 at 5:40PM
  3. Joe wrote:

    Are the things under “Angel provides” for 2.0 or 1.1?

    Posted February 1, 2009 at 8:56PM
  4. sjml wrote:

    2.0, but most of them are under 1.1 as well.

    Posted February 1, 2009 at 8:56PM