While I was working at EA, I was one of the folks spearheading our local GameJam effort. The actual Jam took place in April of 2008 and turned out some pretty cool stuff.
When I left EA in earlier this year, they were cool enough to let me take our engine, called “Angel” with me, and gave me their blessing to open the source. With all the jamming going on right now, it seemed like a good time to get it up on the internets.
It’s going to continue to evolve, hopefully. The trick is finding some other people to join me in the effort at this point, since it doesn’t sound like my compatriots left behind at EA are going to be allowed to contribute. :-(
But hey — an open-sourced game prototyping engine. Always a good thing, methinks.