So my last post on how design interviews work really only covers the situation where you’re an established designer. (“Established” in this case can be as insubstantial as “have worked as a designer once.”) Getting that first break is the really hard part. I will always be grateful to the folks that gave me my first design gig, since they effectively gave me the label that I can now run with.
But as for getting that first break, I was recently pointed to an article by Steve Gaynor on getting in to the industry with no experience. Every designer I’ve met has a different story on how they got their first break, but many are a variation on his. He has some really good advice about the right attitudes and work ethics to get you started.
After this, I go back to talking about games themselves. F’reals.