Bamboo Cyberdream

a panda wanders the electronic landscape

How to Actually Break In

So my last post on how design interviews work really only covers the situation where you’re an established designer. (“Established” in this case can be as insubstantial as “have worked as a designer once.”) Getting that first break is the really hard part. I will always be grateful to the folks that gave me my first design gig, since they effectively gave me the label that I can now run with.

But as for getting that first break, I was recently pointed to an article by Steve Gaynor on getting in to the industry with no experience. Every designer I’ve met has a different story on how they got their first break, but many are a variation on his. He has some really good advice about the right attitudes and work ethics to get you started.

After this, I go back to talking about games themselves. F’reals.