(I had most of this written a while back, but have been sitting on it until my next job was settled. Didn’t want to jinx things.)
I have a lot of fun going to parties where I get to meet new people. Part of this is because I genuinely enjoy hearing about people’s lives, though I often express this interest with an unfortunately glib “so what’s your story?” Moreover, its really fun when the the topic comes around to what people do for a living because I get to smile and say “I design video games.” This elicits one of several responses.
- Guy who doesn’t give a shit about video games:
Oh. I teach poetry.
- Girl who doesn’t give a shit about video games:
My boyfriend plays Call of Duty a lot. Did you make that?
- Girl who doesn’t give a shit about video games, but is kind of wanting to keep talking to me:
Oh yeah? I really like the Wii! And that guitar game!
- Guy who likes video games:
Dude, that’s sweet! How’d you get that gig?
- Girl who likes video games:
[See above.]
Man, I want to be a designer. How did you get to be one?
You design folks are fruitcakes.
Oh, nice. Where do you work?
The point is that outside the industry, “Game Developer” is seen as a sexy job, and inside the industry, “Game Designer” is seen as a sexy role. This is not universally true; most artists/programmers/producers are very happy doing what they do. But there is a strong segment that wants to do design and feels like it’s the secret cabal. It’s also a frustrating secret cabal because oftentimes designers seem to have no tangible skills that differentiate them from other developers (or often seem defined by a lack of tangible skills, i.e.: “can’t code; can’t draw; must be a designer”).
Since I’ve been doing a lot of interviews lately, the question I get a lot (especially from industry friends) is “what the heck do they ask you at a design interview?” Since “design” covers all manner of tasks, it’s hard to imagine how a company can suss out your abilities in an interview. So I wanted to do a writeup on my experiences with design interviews at several different studios over the past few months. I’m not an authority in this situation, so you don’t have to take my word for it. This is just a kind of “what happens at design interviews, how I got them, how I prepped for them.” This is also based on my experiences interviewing people for positions at EA, so there’s some of both sides here. (I’ve avoided mentioning specifics of actual companies or people, but all the stories are true.)